The Shroud Of The Deep Update Is Live Now

November 2022 · 12 minute read
darkest dungeon 2

Darkest Dungeon 2 players, we have some amazing news for all of you! Redd Hook Studios has almost finalized the work on the newest update for your favorite game.

The Shroud of the Deep, as it is called, will be available in the Experimental Branch and it will be moved to the Live Branch after the team can confirm that there are no critical issues.

So, equip your best gear, polish your revolvers, say a prayer, and prepare to face the toughest foes you ever laid eyes upon.

What’s new in Darkest Dungeon 2: The Shroud of the Deep?

Starting with this update, your coach will find no easy purchase on the rotted, salt-soaked planks and jetties that connect the waterlogged homes of the Fisherfolk.

The back story here is that, after being driven to a debased worship of the sea, the denizens of the coastal regions have taken to the water and been changed by it.

The Shroud is a new full-sized region packed with a complete faction of amphibious horrors and a terrible threat from the lowest depths of the seafloor.

You’re probably wondering what to expect from this new adventure, and we’re here to answer that question as well:

New Confession: Resentment

Redemption demands an acknowledgement of failures past. Sign your confession anew, and face the personification of your second sin.

This milestone introduces the next Confession/Act 2, with new story content and a new final boss.

Narrative presentation has also had an overhaul:

Ordained Monsters

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Monsters now have a chance to spawn as “Ordained”, which means that they are blessed with extra power by the end boss for that Confession/Act. The blessing increases the monster’s damage, health, speed, and some other stats. These powers vary based upon which Confession you signed at the outset of your journey.

The chance of a monster being Ordained increases as you approach the Mountain.

Related: we’ve lowered base monster HP and damage by 20%. Thus, monsters should be a little easier than before when you are in the first region. By the third full region, they should be mostly harder than before.

The goal of this feature is to establish power scaling and threat escalation as you approach the Mountain, while also slightly lowering region 1 difficulty so it’s easier to get your expedition started.

Food Redesign

The function of food has been redesigned. Before, food was used primarily to heal HP at the Inn. Now, HP is always fully healed when arriving at the Inn. Food is instead used to buff Max HP and also buff other stats. Those buffs will last for the entire next region.

Each hero can only eat one meal (consume one food item) in each Inn. So choose your best food item to feed them. The exception being the Roast Pig. You can always add a Roast Pig feast on top of everything else.

Hero base HP has been lowered by 10% across the board, to adjust for food being used to buff HP. (The worst food item buffs 10%.)

Driving

A comprehensive look at Stagecoach experience/driving/route selection/preparation will be the focus of an upcoming milestone. Meanwhile:

Resist Encounters

Assistance Encounters

Academic Study Encounters

UI

Heroes

Hellion

Monsters

Creature Den

Cultists

Dreaming General

Librarian

Harvest Child

Shambler

Combat

Quirks

Items

Misc Gameplay

Fixes

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Excited about the new patch coming to Darkest Dungeon 2? Share your thoughts with us in the comments section below.

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